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Strategy : Strategy : Total Annihilation : Kingdoms



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Basics

          First we'll take a look into the basic strategies of TA : Kingdoms, here we'll take a look into general playing tips that would probably apply to most Real Time Strategy Games.

          Defense is the key to Offence, and Offence is the key to success. Having said that it means, you must build up defense's first, then build offence and then go for the victory. Although this is not the only way to play it is one of the more simplest and doesn't involve as much risk as other playing strategies. We'll first take a look at how to play like this.
          I suggest that if you want to play like this then you first should build your most basic unit factory. Barracks for Aramon ( Earth ), Enclave for Veruna ( Water ), a Beast Tamer for Zhon ( Air ) or the Cabal for Taros ( Fire ). If the map is completely water, or is around 70% or more water, and you are Veruna ( Water ) you could consider building a Sea Fort instead. But not assuming that I'll carry on. While this structure is building hold the Shift key and click on a mana spot near by to Que up a Lodestone to be built once the Factory is complete. Que 2 mana spots up, and then Que your Monarch to build several light defense's around this small base. Watch Tower for Aramon ( Earth ), Guard Tower for Veruna ( Water ), Death Totem for Zhon ( Air ) or the Caged Demon for Taros ( Fire ). Once the unit factory is complete order it to build a selection of units. 2 Builders, Mage Builder for Aramon ( Earth ), Priestess for Veruna ( Water ), Beast Tamer for Zhon ( Air ) or the Dark Mason for Taros ( Fire )., 20 - 50 tier 1 units. Possible mixes for armies are. Aramon ( Earth ) 20 Swordsman's, 15 Archers, 10 Horseman's and 5 Catapults. Veruna 25 Warriors, 20 Crossbowman, 5 Catapults. Zhon ( Air ) 20 Hunters, 20 Trolls, 10 Goblins. Taros ( Fire ) 35 Executioners, 10 Black Knights, 5 Zombies. Of these combinations of basic units Taros's ( Fires ) are probably the lest cabable, as they lack the variaty of the other armies. The Executioners are very powerful though. Apart from that I'll leave full unit statistics until later. At this stage you should have adequate defense but little mana. During the building of your tier 1 units I suggest you take your builder's and occupy more mana spots with lodestones and lay out more basic defense turrets. After this stage you are free to move onto building tier 2 units. From here on there are an endless amount of possibilities on how you choose to win. In a short and fast statement. You build Tier 2 and 3 units to attack the opposition and replace current defenses, you expand to control as much of the map as possible and beat the opponent. This is one way of building up to a mid game position and being in a good position.
But since there are no hard and fast rules, you are left to decide which playing style suits yourself. After playing like above, you will be at about the mid game stage. Where it is up to you how to win. to do from here may want to try these basic strategies first before reading further.   
          Other possible modifications to the above playing style are the slow grueling defense massacre. You build a factory, produce tier 1 units and play similar to before. But instead you don't rush to build tier 2 or 3 units and attack. But you instead build many of the tier 2 or 3 defense structures in long lines behind walls. And slowly progress around the map. This strategy takes a long time to win, but does so very successfully and there is little chance is losing a battle. Only play like this if you like long drawn out games.
          The early mass rush. Dreaded around the world, you quickly pump out mass's of tier 1 units and attack the opponent as quickly as possible. Possibly out numbering his early defenses easily crippling him. When at this time the second wave hits. You build the same as the first to begin with, but start sending waves of attackers over to his base, you expand quickly to control as much mana as possible. Not worried at all about defense. The only drawback to the mad rush is people hate it, and if your rush fails to win within 30 minutes you've probably lost the game. 

          In the basics we have had a look at how to build a formidable base defense, and how to start your road to victory. As well as 3 different modifications to alter your playing style to suit your needs. The first one described in great deal at the top ( defense then offense ), the mass defense and the rush are all formidable options in the game of war. 

Armies

          We will now take a look at each army and see their advantages, disadvantages. Weaknesses and pitfalls. So you can choose your best weapon and also so you know what to expect of the enemy.

         
Aramon ( Earth )
Advantages:
          You have many types of Knights at your disposal, use them to your advantage. Flank opponents troops, run away fast when you are in a lose, lose situation.
          The aramon's trebuchets have a huge range. The longest in the game in fact. So use these in combination with scouts so you can see all and shoot all.
          These guys builders can put up a fight too you know. It's not recommended you charge into war with builders, but its good to know they can do a tiny bit of damage.
          Varied ground attack forces, arrows, swords, cannons. Many types, and in many varieties.
          Aramon is a side with a fair amount of good anti air weaponry. Mage Archers are very good anti air and watch towers work well also.
Disadvantages:
          Aramon has the weakest air force in the game. This lets other races have a major air superiority in any game you play.
          When you play Aramon you have the least versatility in your gaming style. You are pretty much stuck into a early game defensive play type approach.
         
Veruna ( Water )
Advantages:
          Largest sea born fleet in the game. Not surprising as they are in fact water.
          They offer the most warped, and under priced, over powered air unit in the game. The Dirigible. Swarms of these kill entire worlds you know.
          Cheap Units, veruna have many excellent, and undercost units, in comparison to other armies.
          Don't let their main aim fool you. They have some of the best ground based units in the game. And their tier 3 units and some of the most deadly. Take the amazon knight, one useful thing to do is take several of these. Charge at a few enemy units. Then retreat, they'll follow not being able to fire, and your knights can keep firing while running.
          You monarch can swim. So if you need to get past a little water. Just take the dive and swim to the other small islands that your opponents cant reach.
          With all of their other advantages come the strong defense towers. They pack a punch, you can choose from a wide variety of turrets.
Disadvantages:
          No long randed mobile ground unit. That fires nice power packed shots.
          Monarch is the weakest of the monarchs and can be killed quite easily.
          Enclaves are the most expensive tier 1 building structure in the game. Giving you a slower start than other armies.
          You have no high power unit with loads of defense points at your disposal. 
         
Zhon ( Air )
Advantages:
          Unit Builders are mobile and therefore can get closer to the enemy, and pump out mass units right in front of him. 
          Lodestones are 3x as strong defensively as other armies lodestones.
          Flying Monarch lets you move quickly around mana spots early on in the game. And lets you spread out over the entire map very fast.
          2 Powerful units at your disposal. The stone giant, which is a mobile indirect fire artillery unit and the kraken with is the most cost effective anti ship weapon in the game.
          Very cost effective tier 1 combat units.
Disadvantages:
          Unit Builders have alot less armor than other building structures and thus die alot more quickly.
          Tier 1 Builder ( Beast Handler ) cannot build other Tier 1 Builders ( Beast Handlers ).
          For the army of air, their air units are somewhat expensive and weak.
          They don't have walls, or gates or any early or mid game artillery units. They also only have a limited about of effective ground forces. 
         
Taros ( Fire )
Advantages:
          Invincible and Invisible. Lokken can cloak. Although he doesn't have the button to cloak. You can cloak him by selecting him and hitting the K key. While standing still and cloaked he uses no personal mana. Therefore he can stay cloaked while still indefinatly. But if he moves he will soon drain mana and become uncloaked. That means if you cloak him and stay still. The enemy will have to walk very close or right into him to see him.
          Dark Mason and Lokken can build any of the tier 1, 2, or 3 building factories. And the tier 1 structure is the cheapest in the game.
          Sky Knights are the second most powerful air unit in the game. Blade Demons ( Tier 3 ) and Executioners ( Tier 1 ) are powerful and cost effective melee units and Fire Demons are excellent medium size/cost artillery units.
          Alot of Taros's ( Fires ) units have area affect spells.
Disadvantages:
          Black Knights and Skeleton Archers are weak inefficient ballistic units.
          You require three production facilities to produce a varied selection of ground units. You have no indirect fire artillery. And no late game hard hitting artillery units. Like the Trebuchets. 
          Temples with cheap take the longest to build of any production facility. You also have no cost effective way of dealing with ships.

Units

Aramon

Aramon Structures
Watch Tower
Build Cost: 2,751
Build Time: 300
Hit Points: 4,700
Weapon Damage: 225
Weapon Range: 500
Weapon Reload Time: 2.5
Radar Coverage: 1,000
Sight Distance: 250
Built by: Elsin and mage builder

Stronghold
Build Cost: 7,258
Build Time: 695
Hit Points: 18,500
Weapon Damage: 1,125
Weapon Range: 600
Weapon Reload Time: 4
Radar Coverage: 1,000
Sight Distance: 500
Built by: Mage builder

Lodestone
Build Cost: 280
Build Time: 92
Hit Points: 5680
Mana Storage: 1000
Mana Output: 10/20/30

Sight Distance: 125
Built by: Elsin, Mage Builder

Divine Lodestone
Build Cost: 8564
Build Time: 1450
Hit Points: 15092
Mana Storage: 2000
Mana Output: 20/40/60
Sight Distance: 125
Built by: Acolyte
Barracks
Build Cost: 1,955
Build Time: 600
Hit Points: 17,162
Built by: Elsin and mage builder
Builds: Swordsman, horseman, archer, catapult, spyhawk, mage builder

Keep
Build Cost: 9,204
Build Time: 1,522
Hit Points: 25,116
Built by: Mage builder
Builds: Barbarian, cannoneer, knight, titan, mage archer, assassin, acolyte

Trebuchet
Build Cost: 11,194
Build Time: 675
Hit Points: 2,975
Weapon Damage: 2,001
Weapon Range: 2,700
Weapon Reload Time: 7
Radar Coverage: 0
Sight Distance: 200
Built by: Mage builder

Gate
Build Cost: 200
Build Time: 130
Hit Points: 16145
Radar Coverage: 999
Built by: Mage Builder

Wall
Build Cost: 75
Build Time: 65
Hit Points: 4000
Built by: Mage Builder, Elsin
Aramon Builders
Elsin of Aramon, the Mage King
Hit Points: 16,000
Weapon Damage: 950, 2,000, 5,000
Max Mana: 1,000
Mana per Shot: 0, 200, 900
Weapon Range: 250, 400, 120
Weapon Reload Time: 2.5, 1.5, 1.5
Radar Coverage: 650
Sight Distance: 232
Builds: Wall, lodestone, watch tower, barracks


Mage Builder
Build Cost: 443
Build Time: 140
Hit Points: 1,703
Weapon Damage: 216
Weapon Range: 200
Weapon Reload Time: 2
Radar Coverage: 350
Sight Distance: 180
Built by: Barracks
Builds: Wall, gate, lodestone, watch tower, barracks, stronghold, keep, war galley, trebuchet

Acolyte
Build Cost: 5,917
Build Time: 1,108
Hit Points: 2,300
Weapon Damage: 750, 70, special
Max Mana: 1,000
Mana per Shot: 250, 600, 750
Weapon Range: 250, 400, 300
Weapon Reload Time: 5, 5, 5
Radar Coverage: 550
Sight Distance: 212
Built by: Keep
Builds: Divine lodestone, gold dragon

Aramon Units
Swordsman
Build Cost: 285
Build Time: 99
Hit Points: 2,500
Weapon Damage: 360
Weapon Range: 30
Weapon Reload Time: 1.7
Radar Coverage: 0
Sight Distance: 135
Built by: Barracks

Catapult
Build Cost: 751
Build Time: 165
Hit Points: 1,400
Weapon Damage: 1,250
Weapon Range: 750
Weapon Reload Time: 6.5
Radar Coverage: 0
Sight Distance: 160
Built by: Barracks

Spyhawk
Build Cost: 266
Build Time: 260
Hit Points: 20
Radar Coverage: 500
Sight Distance: 225
Built by: Barracks


Cannoneer
Build Cost: 2,009
Build Time: 285
Hit Points: 2,200
Weapon Damage: 2,000
Weapon Range: 600
Weapon Reload Time: 4.5
Radar Coverage: 0
Sight Distance: 180
Built by: Keep

Titan
Build Cost: 1,344
Build Time: 215
Hit Points: 3,999
Weapon Damage: 500
Weapon Range: 55
Weapon Reload Time: 1.2
Radar Coverage: 0
Sight Distance: 190
Built by: Keep

Assassin
Build Cost: 2,509
Build Time: 377
Hit Points: 500
Weapon Damage: 710
Weapon Range: 175
Weapon Reload Time: 4.1
Radar Coverage: 450
Sight Distance: 200
Built by: Keep

Horseman
Build Cost: 665
Build Time: 188
Hit Points: 4,050
Weapon Damage: 333
Weapon Range: 100
Weapon Reload Time: 1.9
Radar Coverage: 0
Sight Distance: 195
Built by: Barracks


Archer
Build Cost: 325
Build Time: 125
Hit Points: 1,100
Weapon Damage: 213
Weapon Range: 450
Weapon Reload Time: 3
Radar Coverage: 0
Sight Distance: 180
Built by: Barracks

Barbarian
Build Cost: 695
Build Time: 125
Hit Points: 3,471
Weapon Damage: 640
Weapon Range: 55
Weapon Reload Time: 1.65
Radar Coverage: 0
Sight Distance: 190
Built by: Keep

Knight
Build Cost: 1,142
Build Time: 185
Hit Points: 5,911
Weapon Damage: 750
Weapon Range: 100
Weapon Reload Time: 2
Radar Coverage: 0
Sight Distance: 215
Built by: Keep

Mage Archer
Build Cost: 977
Build Time: 170
Hit Points: 1,350
Weapon Damage: 476, 576, 500
Max Mana: 1,000
Mana per Shot: 0, 100, 500
Weapon Range: 550, 550, 550
Weapon Reload Time: 2.65, 3.65, 3.65
Radar Coverage: 0
Sight Distance: 250
Built by: Keep

Gold Dragon
Build Cost: 43,944
Build Time: 8,755
Hit Points: 23,999
Weapon Damage: 845, 845, 1,500
Max Mana: 1,000
Mana per Shot: 0, 300, 900
Weapon Range: 600, 700, 450
Weapon Reload Time: 3, 2.5, 5
Radar Coverage: 2,000
Sight Distance: 230
Built by: Acolyte
Aramon Ships
War Galley
Build Cost: 2,319
Build Time: 338
Hit Points: 4,527
Weapon Damage: 1,088
Weapon Range: 485
Weapon Reload Time: 2.4
Radar Coverage: 720
Sight Distance: 302
Built by: Mage builder

Veruna

Veruna Structures
Guard Tower
Build Cost: 2,598
Build Time: 287
Hit Points: 4,200
Weapon Damage: 200
Weapon Range: 480
Weapon Reload Time: 2.2
Radar Coverage: 1,000
Sight Distance: 350
Built by: Kirenna or Priestess

Sea Fort
Build Cost: 2,340
Build Time: 585
Hit Points: 19,064
Built by: Kirenna or priestess
Builds: Skiff, harpoon ship, flagship, transport ship, man of war, trebuchet ship

Bastion
Build Cost: 7,255
Build Time: 655
Hit Points: 17,975
Weapon Damage: 1,150
Weapon Range: 580
Weapon Reload Time: 3.2
Radar Coverage: 1,000
Sight Distance: 500
Built by: Priestess

Mortar
Build Cost: 5,546
Build Time: 712
Hit Points: 2,050
Weapon Damage: 1,587
Weapon Range: 1,450
Weapon Reload Time: 5
Radar Coverage: 0
Sight Distance: 175
Built by: Priestess

Lodestone
Build Cost: 304
Build Time: 123
Hit Points: 5680
Mana Storage: 1000
Mana Output: 10/20/30
Sight Distance: 125
Built by: Kirenna, Priestess

Divine Lodestone
Build Cost: 7655
Build Time: 1119
Hit Points: 15092
Mana Storage: 2000
Mana Output: 20/40/60
Sight Distance: 125
Built by: Priest of Lihr

Enclave
Build Cost: 2,116
Build Time: 499
Hit Points: 16,516
Built by: Kirenna, flagship, or priestess
Builds: Parrot, warrior, crossbowman, catapult, priestess

Citadel
Build Cost: 8,192
Build Time: 1,655
Hit Points: 28,852
Built by: Priestess
Builds: Musketeer, berserker, amazon knight, dirigible, crusader, priest of Lihr


Floating Tower
Build Cost: 3,608
Build Time: 374
Hit Points: 9,147
Weapon Damage: 1,089
Weapon Range: 710
Weapon Reload Time: 3
Radar Coverage: 1,000
Sight Distance: 500
Built by: Flagship

Pillar of Light
Build Cost: 3,008
Build Time: 1,899
Hit Points: 1,800
Radar Coverage: 0
Sight Distance: 125
Built by: Priest of Lihr


Gate
Build Cost: 399
Build Time: 169
Hit Points: 17000
Radar Coverage: 750
Built by: Kirenna

Wall
Build Cost: 89
Build Time: 45
Hit Points: 4000
Built by: Priestess, Kirenna
Veruna Builders
The Sea Mage, Kirenna
Hit Points: 14,800
Weapon Damage: 1,500, 2,001, 5,000
Weapon Range: 400, 600, 120
Max Mana: 1,000
Mana per Shot: 0, 200, 900
Weapon Reload Time: 4, 2.5, 1.5
Radar Coverage: 650
Sight Distance: 215
Builds: Wall, gate, lodestone, guard tower, enclave, sea fort

Priestess
Build Cost: 505
Build Time: 145
Hit Points: 2,300
Radar Coverage: 425
Sight Distance: 169
Built by: Enclave
Builds: Wall, lodestone, guard tower, enclave, sea fort, citadel, bastion, mortar

Priest of Lihr
Build Cost: 5,292
Build Time: 75
Hit Points: 2,755
Weapon Damage: 799
Weapon Range: 355
Weapon Reload Time: 2.1
Radar Coverage: 550
Sight Distance: 220
Built by: Citadel
Builds: Dragon of Lihr, divine lodestone, pillar of light
Veruna Units
Parrot
Build Cost: 251
Build Time: 246
Hit Points: 20
Radar Coverage: 500
Sight Distance: 225
Built by: Enclave

Warrior
Build Cost: 265
Build Time: 85
Hit Points: 2,617
Weapon Damage: 380
Weapon Range: 30
Weapon Reload Time: 1.8
Radar Coverage: 0
Sight Distance: 135
Built by: Enclave

Musketeer
Build Cost: 745
Build Time: 122
Hit Points: 1,420
Weapon Damage: 693
Weapon Range: 550
Weapon Reload Time: 6.2
Radar Coverage: 0
Sight Distance: 180
Built by: Citadel

Amazon Knight
Build Cost: 1,136
Build Time: 159
Hit Points: 2,200
Weapon Damage: 301
Weapon Range: 320
Weapon Reload Time: 1.2
Radar Coverage: 0
Sight Distance: 185
Built by: Citadel

Crusader
Build Cost: 1,069
Build Time: 196
Hit Points: 4,325
Weapon Damage: 615
Weapon Range: 80
Weapon Reload Time: 1.8
Radar Coverage: 0
Sight Distance: 79
Built by: Citadel

Crossbowman
Build Cost: 300
Build Time: 104
Hit Points: 1,600
Weapon Damage: 293
Weapon Range: 431
Weapon Reload Time: 4.7
Radar Coverage: 0
Sight Distance: 180
Built by: Enclave

Catapult
Build Cost: 667
Build Time: 159
Hit Points: 2,289
Weapon Damage: 1,513
Weapon Range: 800
Weapon Reload Time: 5.5
Radar Coverage: 0
Sight Distance: 160
Built by: Enclave

Berserker
Build Cost: 682
Build Time: 115
Hit Points: 2,884
Weapon Damage: 760
Weapon Range: 40
Weapon Reload Time: 1.2
Radar Coverage: 0
Sight Distance: 90
Built by: Citadel

Dirigible
Build Cost: 1,611
Build Time: 185
Hit Points: 4,079
Weapon Damage: 1,270, 161
Weapon Range: 200, 450
Weapon Reload Time: 2, 3.2
Radar Coverage: 1,000
Sight Distance: 350
Built by: Citadel

Dragon of Lihr (Sea Dragon)
Build Cost: 49,287
Build Time: 9,654
Hit Points: 23,988
Weapon Damage: 795, 795, 3,150
Max Mana: 1,000
Mana per Shot: 0, 300, 900
Weapon Range: 525, 800, 450
Weapon Reload Time: 3, 2.5, 5
Radar Coverage: 2,000
Sight Distance: 210
Built by: Priest of Lihr
Veruna Ships
Skiff
Build Cost: 384
Build Time: 225
Hit Points: 2,750
Weapon Damage: 214
Weapon Range: 580
Weapon Reload Time: 1.8
Radar Coverage: 800
Sight Distance: 320
Built by: Sea Fort

Flagship
Build Cost: 1,237
Build Time: 440
Hit Points: 6,112
Weapon Damage: 413
Weapon Range: 450
Weapon Reload Time: 3
Radar Coverage: 700
Sight Distance: 230
Built by: Sea fort
Builds: Enclave, lodestone, floating tower

Trebuchet Ship
Build Cost: 5,843
Build Time: 374
Hit Points: 3,288
Weapon Damage: 1,845
Weapon Range: 2,537
Weapon Reload Time: 5
Radar Coverage: 600
Sight Distance: 237
Built by: Sea fort
Harpoon Ship
Build Cost: 1,711
Build Time: 156
Hit Points: 5,254
Weapon Damage: 1,089
Weapon Range: 710
Weapon Reload Time: 3
Radar Coverage: 800
Sight Distance: 320
Built by: Sea Fort

Transport Ship
Build Cost: 2,333
Build Time: 230
Hit Points: 8,650
Weapon Damage: 282
Weapon Range: 580
Weapon Reload Time: 1.8
Radar Coverage: 851
Sight Distance: 270
Built by: Sea fort

Man of War
Build Cost: 2,656
Build Time: 185
Hit Points: 7,630
Weapon Damage: 1,332
Weapon Range: 800
Weapon Reload Time: 3.9
Radar Coverage: 800
Sight Distance: 278
Built by: Sea Fort

Zhon

Zhon Structures
Lodestone
Build Cost: 492
Build Time: 159
Hit Points: 5680
Mana Storage: 1000
Mana Output: 10/20/30
Sight Distance: 125
Built by: Thirsha, Beast Handler, Beast Lord, Beast Tamer

Divine Lodestone
Build Cost: 6556
Build Time: 1101
Hit Points: 15092
Mana Storage: 2000
Mana Output: 20/40/60
Sight Distance: 125
Built by: Shaman

Sacred Fire
Build Cost: 214
Build Time: 100
Hit Points: 845
Conjured by: Huntress and beast handler

Death Totem
Build Cost: 5582
Build Time: 610
Hit Points: 13432
Weapon Damage: 492
Weapon Range: 607
Weapon Reload Time: 2.2
Radar Coverage: 750
Sight Distance: 300
Conjured by: Beast Tamer

Zhon Builders
The Huntress, Thirsha
Hit Points: 9,244
Weapon Damage: 1,031, 1,455, 5,000
Max Mana: 1,000
Mana per Shot: 0, 300, 900
Weapon Range: 500, 500, 150
Weapon Reload Time: 4, 1.5, 1.5
Radar Coverage: 700
Sight Distance: 275
Conjures: Lodestone, death totem, beast handler, sacred fire, shaman

Beast Lord
Build Cost: 5,887
Build Time: 585
Hit Points: 4,300
Weapon Damage: 200
Weapon Range: 500
Weapon Reload Time: 1.6
Radar Coverage: 600
Sight Distance: 200
Conjured by: Beast tamer
Conjures: Lodestone, beast tamer, drake, shaman, stone giant, roc, jungle orc, wisp
Beast Handler
Build Cost: 1,685
Build Time: 455
Hit Points: 1,401
Weapon Damage: 180
Weapon Range: 100
Weapon Reload Time: 2
Radar Coverage: 420
Sight Distance: 175
Conjured by: Huntress
Conjures: Lodestone, sacred fire, hunter, bat, goblin, troll, beast tamer

Beast Tamer
Build Cost: 3,450
Build Time: 789
Hit Points: 1,751
Radar Coverage: 520
Sight Distance: 200
Conjured by: Beast handler and beast lord
Conjures: Lodestone, death totem, harpies, gryphon, basilisk, kraken, beast lord

Shaman
Build Cost: 6,899
Build Time: 905
Hit Points: 2,341
Weapon Damage: 626
Weapon Range: 407
Weapon Reload Time: 3.2
Radar Coverage: 756
Sight Distance: 200
Conjured by: Beast lord
Conjures: Divine lodestone, ancient dragon
Zhon Units
Hunter
Build Cost: 311
Build Time: 115
Hit Points: 1,254
Weapon Damage: 270
Weapon Range: 422
Weapon Reload Time: 2.9
Radar Coverage: 0
Sight Distance: 188
Conjured by: Beast handler

Goblin
Build Cost: 173
Build Time: 78
Hit Points: 1,211
Weapon Damage: 181
Weapon Range: 50
Weapon Reload Time: 1.15
Radar Coverage: 0
Sight Distance: 110
Conjured by: Beast handler

Gryphon
Build Cost: 859
Build Time: 169
Hit Points: 1,911
Weapon Damage: 340
Weapon Range: 510
Weapon Reload Time: 3.4
Radar Coverage: 1,000
Sight Distance: 200
Conjured by: Beast tamer

Drake
Build Cost: 3,004
Build Time: 379
Hit Points: 2,786
Weapon Damage: 721
Weapon Range: 500
Weapon Reload Time: 4.5
Radar Coverage: 800
Sight Distance: 144
Conjured by: Beast lord

Roc
Build Cost: 819
Build Time: 126
Hit Points: 2,100
Radar Coverage: 1,000
Sight Distance: 200
Conjured by: Beast lord

Jungle Orc
Build Cost: 1,397
Build Time: 195
Hit Points: 4,612
Weapon Damage: 999
Weapon Range: 45
Weapon Reload Time: 1.75
Radar Coverage: 0
Sight Distance: 200
Conjured by: Beast lord
Bat
Build Cost: 292
Build Time: 290
Hit Points: 142
Radar Coverage: 800
Sight Distance: 200
Conjured by: Beast handler

Troll
Build Cost: 354
Build Time: 89
Hit Points: 3,514
Weapon Damage: 450
Weapon Range: 34
Weapon Reload Time: 1.6
Radar Coverage: 0
Sight Distance: 170
Conjured by: Beast tamer

Harpy
Build Cost: 2,562
Build Time: 333
Hit Points: 913
Max Mana: 1,000
Mana per Shot: 300
Radar Coverage: 1,000
Sight Distance: 190
Conjured by: Beast tamer

Basilisk
Build Cost: 1,784
Build Time: 271
Hit Points: 900
Max Mana: 1,000
Mana per Shot: 999
Radar Coverage: 0
Sight Distance: 180
Conjured by: Beast tamer

Stone Giant
Build Cost: 2,951
Build Time: 425
Hit Points: 10,310
Weapon Damage: 1,269
Weapon Range: 900
Weapon Reload Time: 3.8
Radar Coverage: 600
Sight Distance: 230
Conjured by: Beast lord

Wisp
Build Cost: 1,300
Build Time: 245
Hit Points: 1,375
Weapon Damage: 520
Weapon Range: 500
Weapon Reload Time: 3
Radar Coverage: 600
Sight Distance: 151
Conjured by: Beast lord

Ancient Dragon
Build Cost: 47,114
Build Time: 9,355
Hit Points: 23,759
Weapon Damage: 851, 774, 2,400
Max Mana: 1,000
Mana per Shot: 0, 300, 900
Weapon Range: 600, 750, 450
Weapon Reload Time: 3, 3, 5
Radar Coverage: 2,000
Sight Distance: 180
Conjured by: Shaman
Zhon Ships
Kraken
Build Cost: 768
Build Time: 145
Hit Points: 4,101
Weapon Damage: 790
Weapon Range: 400
Weapon Reload Time: 2.1
Radar Coverage: 750
Sight Distance: 145
Conjured by: Beast tamer

Taros

Taros Structures
Lodestone
Build Cost: 299
Build Time: 85
Hit Points: 5680
Mana Storage: 1000
Mana Output: 10/20/30
Sight Distance: 125
Built by: Lokken, Dark Mason

Divine Lodestone
Build Cost: 7399
Build Time: 1055
Hit Points: 15029
Mana Storage: 2000
Mana Output: 20/40/60
Sight Distance: 125
Built by: Dark Priest


Caged Demon
Build Cost: 2,695
Build Time: 285
Hit Points: 4,608
Weapon Damage: 245
Weapon Range: 490
Weapon Reload Time: 2.3
Radar Coverage: 1,000
Sight Distance: 250
Built by: Lokken, dark mason

Abyss
Build Cost: 5,687
Build Time: 1,411
Hit Points: 23,020
Built by: Lokken, dark mason
Builds: Dark mason, weather witch, fire demon, iron beak, skeleton archer, mind mage

Gate
Build Cost: 421
Build Time: 165
Hit Points: 15666
Built by: Lokken

Wall
Build Cost: 109
Build Time: 95
Hit Points: 4000
Built by: Lokken, Dark Mason

Mage Tower
Build Cost: 7,951
Build Time: 705
Hit Points: 17,189
Weapon Damage: 1,350
Weapon Range: 500
Weapon Reload Time: 3.8
Radar Coverage: 1,000
Sight Distance: 500
Built by: Dark mason

Cabal
Build Cost: 1,688
Build Time: 512
Hit Points: 16,588
Built by: Lokken, dark mason
Builds: Zombie, gargoyle, executioner, black knight, dark mason

Temple
Build Cost: 8,251
Build Time: 1,844
Hit Points: 29,941
Built by: Lokken, dark mason
Builds: Dark mason, blade demon, fire spouts, sky knight, fire mage, lich, dark priest
Taros Builders
Necromancer, Lokken
Hit Points: 16,000
Weapon Damage: 790, 1,020, 5,000
Max Mana: 1,000
Mana per Shot: 0, 200, 900
Weapon Range: 420, 400, 120
Weapon Reload Time: 2.5, 1.5, 1.5
Radar Coverage: 650
Sight Distance: 225
Builds: Wall, gate, lodestone, caged demon, cabal, abyss, temple


Dark Mason
Build Cost: 615
Build Time: 175
Hit Points: 1,200
Radar Coverage: 475
Sight Distance: 185
Built by: Cabal, abyss, temple
Builds: Wall, lodestone, mage tower, caged demon, cabal, abyss, temple

Dark Priest
Build Cost: 6,552
Build Time: 1,282
Hit Points: 4,000
Weapon Damage: 750, 925, 825
Max Mana: 1,000
Mana per Shot: 0, 300, 500
Weapon Range: 275, 600, 600
Weapon Reload Time: 3.5, 1.5, 1.5
Radar Coverage: 550
Sight Distance: 145
Built by: Temple
Builds: Divine lodestone, black dragon
Taros Units
Zombie
Build Cost: 156
Build Time: 75
Hit Points: 1,111
Weapon Damage: 350
Weapon Range: 50
Weapon Reload Time: 1.65
Radar Coverage: 0
Sight Distance: 101
Built by: Cabal

Gargoyle
Build Cost: 185
Build Time: 102
Hit Points: 143
Radar Coverage: 800
Sight Distance: 214
Built by: Cabal

Weather Witch
Build Cost: 1,403
Build Time: 232
Hit Points: 1,000
Weapon Damage: 50, 492, 555
Max Mana: 1,000
Mana per Shot: 100, 100, 900
Weapon Range: 150, 225, 300
Weapon Reload Time: 4, 2.2, 4
Radar Coverage: 0
Sight Distance: 200
Built by: Abyss

Fire Demon
Build Cost: 1,189
Build Time: 204
Hit Points: 3,000
Weapon Damage: 600
Weapon Range: 900
Weapon Reload Time: 3.2
Radar Coverage: 0
Sight Distance: 156
Built by: Abyss

Blade Demon
Build Cost: 1,644
Build Time: 254
Hit Points: 6,500
Weapon Damage: 570
Weapon Range: 100
Weapon Reload Time: 1.333
Radar Coverage: 0
Sight Distance: 130
Built by: Temple

Fire Spout
Build Cost: 944
Build Time: 175
Hit Points: 3,000
Weapon Damage: 610
Weapon Range: 255
Weapon Reload Time: 3
Radar Coverage: 500
Sight Distance: 169
Built by: Temple

Mind Mage
Build Cost: 2,947
Build Time: 419
Hit Points: 3,800
Max Mana: 1,000
Mana per Shot: 300, 500
Radar Coverage: 420
Sight Distance: 200
Built by: Abyss

Lich
Build Cost: 744
Build Time: 139
Hit Points: 3,600
Weapon Damage: 800
Max Mana: 1,000
Mana per Shot: 250
Weapon Range: 60
Weapon Reload Time: 2.7
Radar Coverage: 0
Sight Distance: 99
Built by: Temple
Executioner
Build Cost: 296
Build Time: 105
Hit Points: 2,611
Weapon Damage: 420
Weapon Range: 85
Weapon Reload Time: 1.5
Radar Coverage: 0
Sight Distance: 145
Built by: Cabal

Black Knight
Build Cost: 722
Build Time: 203
Hit Points: 1,700
Weapon Damage: 189
Weapon Range: 300
Weapon Reload Time: 2.8
Radar Coverage: 0
Sight Distance: 200
Built by: Cabal

Iron Beak
Build Cost: 1,863
Build Time: 352
Hit Points: 920
Weapon Damage: 807
Weapon Range: 200
Weapon Reload Time: 3.2
Radar Coverage: 500
Sight Distance: 200
Built by: Abyss

Skeleton Archers
Build Cost: 677
Build Time: 125
Hit Points: 900
Weapon Damage: 355
Weapon Range: 450
Weapon Reload Time: 2.7
Radar Coverage: 0
Sight Distance: 240
Built by: Abyss

Sky Knight
Build Cost: 3,221
Build Time: 331
Hit Points: 4,400
Weapon Damage: 790
Weapon Range: 600
Weapon Reload Time: 3
Radar Coverage: 666
Sight Distance: 200
Built by: Temple

Fire Mage
Build Cost: 2,308
Build Time: 328
Hit Points: 3,500
Weapon Damage: 469, 800, 300
Max Mana: 1,000
Mana per Shot: 0, 300, 750
Weapon Range: 200, 1,200, 447
Weapon Reload Time: 1.9, 4, 5
Radar Coverage: 0
Sight Distance: 200
Built by: Temple

Black Dragon
Build Cost: 44,587
Build Time: 8,888
Hit Points: 23,946
Weapon Damage: 796, 796, 2,025
Max Mana: 1,000
Mana per Shot: 0, 300, 900
Weapon Range: 625, 675, 450
Weapon Reload Time: 2.5, 2.5, 5
Radar Coverage: 2,000
Sight Distance: 224
Built by: Dark priest
Taros Ships
Ghost Ship
Build Cost: 804
Build Time: 179
Hit Points: 2,300
Weapon Damage: 311
Weapon Range: 485
Weapon Reload Time: 3.5
Radar Coverage: 666
Sight Distance: 200
Built by: Temple

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