Drake

Homo Sapiens Draco Occidentalous
Identification: The average Drake is 5 - 7 feet tall and weighs 200 pounds. It is important to note that the drakes tail seems to balance the creature. Coloration ranges highly variable. The females have 2 mammae and have 40 teeth. Draco Occidentalous is similar in build to a miniature dragon, though the meta-humanoid size makes them more able to enter different environments, they also have the ability to assume one other metahuman form (Preferably Human or Elf).  The drake head is elongated, with the mouth and nose forming a dragon like structure. A horns rises from the middle of the head, terminating at the base of the skull. The hand has three fingers and an opposable thumb and there are an three digits on the foot. The eyes are set in the sides of the head and are slightly almond in shape. The ears have a pointy shape.

Habitat: Drakes prefer secluded places to lair and sometimes would work with dragons.  Some prefer not to work for dragons because of some history between the two groups.

Habits: Most prefer daytime activity. Their diet is omnivorous, though there is a strong preference
for meat. Average life span is still unknown and no drakes have reproduced.

Young: Unknown as of yet. However, Suspected same as humans.

Commentary: Drake have an instinctive ability to use their magic for the good of mankind. All members of the species have a strong desire to fight against groups like Aztechnology, and other blood magic groups. Some dragons believe they have the right to control drakes due to some past deal or pact.

GM Note: There is one drake known to exist in the shadowrun world, known as Ryan Mercury or Ryanthusar (Dunkelzahn's old name for Ryan, as written in the dragon heart saga)
 
 
Attributes
Drake Form Human Form Astral Form
Body 9 5 21
Strength 10 5 21
Quickness 9 5 20
Intelligence 10 5 20
Charisma 11 6 21
Willpower 11 6 21
Magic 16 16 16
Essence 16 16 16
Spell Defense Dice 12 12 12
Reaction 15 11 40
Initiative 2D6 2D6 3D6

Overflow  +20
 
 
Damage Condition Modifiers
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Overflow (20)
Physical                                                    
L M S D
Mental                                                    

Move Modifier  x4
Flying Modifier  x6
 
Powers:
PC's Must Buy All Forms
Hardened Mystical Armour Yes
Astral Sight Yes
Magic Item History One Intelligence test per day/per object Yes Yes
Spell casting  (Magic) Spell casting uses spell weaving rules, all drakes understand Light Magic Depends
Gathering Magic (Click Here) See rules,  Allows thread magic (See Harliquin/Ehran, many other immortals) Yes Depends
Dispelling (Magic-2) Yes
Summoning (Magic) Depends
Dragon Breath See Below Yes No
Disrupt Fate Causes reroll of most recent dice attempt (Non magic) Yes No
Disrupt Magic Causes reroll of most recent dice attempt Yes No
Dragonspeech/Telepathy No
Fear 11 Yes No
Regeneration Yes
Suppress Magic 3 make magic test if successful reduce opponents magic by rating Yes No
Masking Personal Aura Yes
Dual Natured Dual natured but can split when projecting, eg. to the metaplanes Yes
Ballistic/Impact/Astral 5/5/5 Armour is not hardened Yes Pc's only get 1/1/1 Armour per point spent though Yes

Count Strength as +4 for knockdown tests
A drake can never get cyberware - ever

Damage: Bite  14S
 Claw (x2) 14S
        or
 As weapon
 
Dragon Breath
45 degree arc
(Stun lasts 1D6 turns, if stun adds up to 15 before turns are up drake takes a deadly wound with no armour applicable)
5 metres   no stun
10 metres 1 stun
20 metres 3 stun
40 metres 6 stun

Make a spell test target number opponents spell defense if successful flames do not go out until drake is over 500 metres away.
The flames cannot be extinguished by normal means, only a successful dispel magic can stop the flames, flames will burn anything they touch to ash if the attack exceeded 5 successes

Requirements for a PC Drake
 
Allocation (more metahuman or otherwise)
Magic B Essential (All drakes are advanced adepts)
Race A Essential
Resources C Essential gives 45,000, 20 force points, 
1 extra level 2 contact/buddy
Attributes D or E 17 or 15
Skills D or E 20 or 17
Starting Norms/Minimums Attributes
Drake Form Human Form Astral Form
Body 9 +0 21
Strength 10 +0 21
Quickness 9 +0 20
Intelligence 10 +0 20
Charisma 11 +1 21
Willpower 11 +1 21
Magic 16
Spell Defense Dice 12
Reaction 15 +3 40
Initiative 2D6 +2D6 3D6

To buy an extra drake power PC must spend 15 karma or 3 starting force