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Strategy : Strategy : Tiberian Sun



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GDI is at a disadvantage when it comes to attack, they get to the enemy base, only to find it under cloak and impenetrable due to mega defense. If you play GDI you must make some attempt on an early attack, don't let NOD player's intimidate you by saying oh you rushed me. Tell them well if you let them get a shield generator you're doomed. Well even if they do, you're not doomed. So you make an early attack, usually with Jump Troops, they are flying and therefore hard to stop in the early game and can take out refineries, or their construction yard. Crippling the enemy. If this doesn't get you victory, you will quickly need to switch to defense and stop all attacks. Build concrete slabs throughout every square inch of your base. And as far out around your base as possible to prevent unwanted subterranean units entering your base. Build several Detectors and remember to activate them. Then switch to building a mass of defense around your base, be sure to cover the whole perimeter with SAM sites and Rocket sites, if they attack you with a whole load of infantry build several Vulcan's. If you feel the need invest in a Firestorm Generator. If you are setting up a second base, and can live without radar destroying all your power plants while your firestorm generator is on, will let it stay on forever. But make sure your other base is well equipped first and learn to live without radar. Once your defense is organized with a large number of tanks, a MK2 and many Hover tanks. You're into stage 3. Prepare for war, here you should be beginning to build a mass of troops, bombers, fighters, tanks etc to attack the enemy. When you send in your force, be sure to send a huge force of at least 50, and include 3+ detectors, and turn them on at various stages of the entering of the enemy base. Use your bombers once you can see their buildings and try to take out power plants to remove the stealth threat.

NOD are the king when it comes to trickery, sneaky tactics and are hard to kill. Make sure in the early game you have a large amount of anti air, and ground defense troops, and SAM sites/anti troop sites as soon as possible. You'll need to stop the early rushes made by GDI. Builds tons of power plants and space them out, make sure you have enough to build a cloaking device. Make sure your whole base is cloaked. Build multiple cloaking devices. Cloaking is your key to winning. After you have tons on anti air and anti troop stuff, go into the production of mass obelisks of light. They are great. Try to have detectors around too, so you can see if any enemy detectors are near your base and just sitting there. Spread out and build a second base, save up enough money to build a cloak and a few defenses and create a second and possibly third base if the map is big enough, that should provide you with adequate come back grounds if 1 base is destroyed. Plus its hard to find a cloaked base. You're now ready for war, a collection of flame subterranean tanks works well, so do subterranean apc's with engineers and a commando. Use the engineers to steal enemy building then build base defense around the area or just sell the building. Try destroy 1 building or use a multimissile, to create a hole in their concrete where you can get into their base. If you can't get in from under the ground, you'll need to launch a combined air and ground attack, send in small forces to make him waste his proton cannon. Remember stealth and surprise attacks and your key to victory.

General Tactics
Always have a large supply of tiberian, don't overbuild, try to keep at least 1000 in storage in case of emergency. 
Build multiple refineries, spread them out, do the same with your power plants. Don't clump them. So they can't all be destroyed at once.
Use your big guns, always have an ion cannon / multimissile built and a hunter seaker. They don't cost tiberian to stay up and running. But remember you wont be using them if you do the firestorm trick.
Have around 10 harvesters as soon as you can, but remember not to build them first or you won't have any defense. If you have the economical advantage, you'll usually win the game hands down.
Keep sending small attack forces to keep him on the defensive.

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