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Reviews : Strategy : Total Annihilation : Kingdoms



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TA Kingoms was released worldwide on some time around the 25th of June it's official release date. Some stores got it in as early as the 17th while other's had to wait until the 28th.

Soon after TA : Kingdoms 
release the Official message board and TA / TAK fan sites were flooded with complaints about the games slow running speed on their PIII 550 with a 16mb TNT card.
Well sorry guys, TA : Kingdoms will run better on a PII 300 as long as you have a voodoo 2 card. As TA : Kingdoms is written to make use of the Glide drivers rather than Direct3d. 

So once you have gotten TA : Kingdoms up and running great what can you expect? Great Battles, there are many missions to challenge, skirmishes against up to 7 computer opponents making a total of 8 players and then online opponents whom should present a sizeable feast once you can beat several Computer AI players. 
Can you say Super Visuals. Some great detail has gone into this game. First thing you'll probably notice is the fog of war. Which is randomly chosen from several different types. There is one kind of fog which resembles clouds. Which seems to look the best, but there are still many others to feast your eyes on. 

The team at Cavedog has also put a great amount of detail into everything from animation to the rolling of the waves in the oceans. There is up to 6000 lines of code for every single unit animation, which means that when those dragons fly their wings flap. But not always the same way there are multiple ways they can work giving even more realistic visuals.
The sides are probably the most balanced and varied of any Real Time Strategy game. You have 4 sides to pick from. 
Air - Zhon
Earth - Aramon
Water - Veruna
Fire - Taros
The sides may lead to to believe that water wouldn't be good on land maps. Far from it on any type of map any side has an equal opportunity. 
 

Not only are the sides balanced. Each side has a completely different set of units each with its own special characteristics. Apart from having a wide variety of units and maps already as with the original Total Annihilation. TA : Kingdoms will have downloadable units and maps, on both the cavedog site and fan sites. 
For the original TA there was  over 500 units released for the game and it'll probably turn out the same for TA : Kingdoms. There was also a similar situation for the TA maps with over 1000 maps out there. Most being available at TAMEC. There are allready numerous maps out on Fan Sites of TA : Kingdoms. 

Apart from its Graphical additions to the Real Time Strategy Genre TA : Kingdoms brings many new features into the playing field. It adds a full screen radar map at the touch of the Tab key. Multi-Weapons via the way of Magic Spells. Along with being able to group your units, you are also able to put them into formations and then make them stay that way.
The game's multiplayer has a small amount to answer for with no IPX option. You have to muck around with setting up a TCP-IP game over LAN. But apart from this multiplayer is rock solid.
Developer : Cavedog Entertainment


Overall : 96 / 100

Game Play : 95 / 100
Graphics : 98 / 100
Longitivity : 97 / 100 
Multiplayer : 95 / 100
Sound : 96 / 100

System Requirements

Minimum 
PII 233, 32 MB RAM, 4X CD-ROM, VGA w/ 2MB, Mouse, Sound Card, Win95/98

Recommended Minimum
PII 300, 64MB RAM, 24x CD-ROM, Voodoo 2, Mouse, Sound Card, Win95/98

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