-
FMV playing twice,
third part of the Grand Central Station mission.
-
LA - Police car lights
do not flash during final part of "Beverly Hills Getaway
-
Credits, photos
corrupted on D3d TNT.
-
Interview training
selecting view again causes player to appear in garage.
-
Music Tracks do not
loop.
-
Tire tracks on TNT d3d
causing crash.
-
LA: texture issue on
the side of a building.
-
Take a Ride with Car
selection cheat breaks replays.
-
Pursuits - lose the
lead car in a pursuit and the AI cars will behave erratically just
before game pauses.
-
ESC should be able to
be used to pause when fast forwarding in Film Director.
-
Film Director,
selecting Tripod after in car view causes camera to be positioned
in the car.
-
"Play Chase"
demo broken if first save a replay from Mirror if activated
switches on in pause mode on interview/training demonstrations.
-
Newcastle level
Pedestrians have corrupted textures under D3d on TNT.
-
D3d TNT Fixes to
Frisco.
-
Film Director, Camera
can readily be moved through buildings (This has been improved)
-
Jean-Paul second half
replay is erroneous.
-
In survival mode,
chase camera choices can be made on a police vehicle, which has
pinged in. On rewinding that car is removed from the scene and the
camera does erroneous things.
-
Auto Director
sometimes positions camera under the road surfaces.
-
Camera locks to the
particular camera type being used when PAUSED during Desert
Training demonstration.
-
Generating close-up
cameras in various Quick Replays.
-
Auto Directors
starting camera is positioned outside of garage geometry in
Interview Mode.
-
Auto Director places
cameras through the walls.
-
The routine is much
improved however some marginal clipping might occur in confined
areas as cameras pan and dolly.
-
LA, under D3d TNT,
some cars have corrupted textures.