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402 Patch

SIZE
3.38 MB

Unreal Tournament version 402 is now available.  It improves server CPU utilization, fixes the D3D detection problems, as well as many other improvements listed below.

Bug fixes:

  • D3D detection works properly
  • Fixed NT crash on exit
  • removed log warnings for players ghosting out of the level
  • fixed saving last start spot for players
  • timemessage sounds play correctly if viewing another player
  • don't allow spaces in names when using console name or setname commands
  • suicide can now end overtime of tied game
  • fixed stuck animation if killed while coming out of feign death
  • no connect time on team scoreboards in single player
  • attach decals in post begin play when zone is properly setfixed player sounds appearing to change location when using 3d sound
  • turn fog off by default for D3D - was causing texture thrashing w/ D3D drivers
  • fixed CTF-coret alternate path problem
  • fixed guided warhead blowing up if no client response with 300 msec after spawning
  • players can no longer switch to illegal team if server is full and force team balance
  • fixed bots not always playing take hit sounds
  • don't kill spectators in the pressure chamber!!!

Server performance improvements:

  • Don't replicate actor properties of GameReplicationInfo
  • Don't replicate actor properties of ZoneInfo
  • Less frequent visibility checks for currently relevant actors
  • don't keep checking visibility of optional effects
  • less frequent checks for temporary actors after 0.2 seconds
  • reduced playerreplicationinfo update frequency from 5/sec to 4/sec
  • inventory class-specific scripted replication only done if bNetOwner
  • native replication for weapon, pickup, levelinfo, and ammo classes
  • don't spawn decals on dedicated server
  • don't spawn non-replicated effects actors on dedicated server
  • sort static actors so can ignore non-replicated static actors when testing for replication

New features:

  • Cache.ini file records all packages in your cache (whatever packages are auto-downloaded from servers)
  • added flesh hit sound to bullets
  • automatic path builder (documented in updated UT_AI.htm)
  • postnetbeginplay() called for actors spawned on network clients
  • Pawns use PostNetBeginPlay() to make sure they have a valid skin and mesh
  • improved D3D texture pool allocation when world and actor texture detail is medium
  • Pawns add momentum to velocity after effects of damage mutator
  • Optional package downloading implemented

FTP: UTPATCH402.EXE - From ftp.avault.com

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