NWN NPC Animations - Names and Frame lengths

Bellow is a list of all the required animation names for the MDL helper and the animation lengths for a NWN NPC or Monster that does not use the Player Character Superanimations, or doesnt need to have access to all the differant weapon type animations (eg 2handed, Polearms, two handed fighting etc).

An Action can be animated and take up more frames than is listed here seeing as the game engine will scale the animations to fit, however this will either slow or speed up your animations considerably if the differance is large. This can be very distracting, not to mention not very pretty on the eyes.



Combat Animations

Animation Name Description Frames
ca1slashl
ca1slashr
ca1stab
creach
ccloseh
cclosel

cparryl
cparryr
cdodgeslr
cdodgess

creadyr
creadyl

ccwalkf
ccwalkb
ccwalkl
ccwalkr
ccturnr
Lefthand slash
Righthand slash
Stab
Out of Range Lung
Close Range Attack (High ???) often a Kick or Slap
Close Range Attack (Low ???) often a Kick or Slap

Lefthand Parry
Righthand Parry
Large Dodge
Small Dodge

Combat idle loop angled to right
Combat idle loop to angled Left

Combat shuffle Forward
Combat Shuffle Back
Combat Shuffle Left
Comabt Shuffle Right
On the Spot Combat Rotation
30
30
30
30
30
30

30
30
30
30

60
60

15
15
15
15
15

Spellcasting Animations

Animation Name Description Frames
cconjure1
ccastout
ccastoutlp
Spell Preperation Loop
Tweening from Spell Preperation Loop to Spell Launching loop
Spell Launching Loop
60
15
30

Damage Animations

Animation Name Description Frames
cdamagel
cdamager
cdamages
cspasm

ckdbck
ckdbckps
ckdbckdmg
ckbckdie
cdead
cguptokdb
cgustanb
Flinch Left
Flinch right
Small flinch (???)
Spasm loop

Knockdown to prone
Prone Idle
Prone Flinch
Prone to death
Dead
Death to Prone
Prone to Standing
10
10
10
15

30
30
30
30
1
30
30

Non-Combat Animations
*** No fixed animation length, animator is free to make it as long or short as they want
**No fixed animation length, but most Bioware models sit within the range listed

Animation Name Description Frames
cwalk
crun

cpause1
chturnl
chturnr
ctaunt
Walk Cycle
Run Cycle

Non-combat idle loop
idle look to left
idl look to right
Taunt
***
***

***
30-40 **
30-40 **
50-60 **

Special Animations

Animation Name Description Frames
cappear
cdisappear
cdisappearlp
Dramatic Entrance Animation
Dramatic Disapearance or Exit Animation
Off screen or Inactive/undisturbed Loop, plays after Disappearance Sequence
***
***
1

Unknown Animations
if any one can enlighten me on what these are for PM, me on the NWN forums. Thanks

Animation Name Description Frames
cgetmid
cgetmidlp
Unsure of animations Purpose or Action
Unsure of animations Purpose or Action
15
1


List was compiled by BigfootNZ, If you find any errors or wish to add to this list send me a Private Message on the Bioware NWN Custom Content Board.