Bellow is a list of all the required animation names for the MDL helper and the animation lengths for a NWN NPC
or Monster that does not use the Player Character
Superanimations, or doesnt need to have access to all the differant weapon type animations (eg 2handed, Polearms, two handed fighting etc). An Action can be animated and take up more frames than is listed here seeing as the game engine will scale the animations to fit, however this will either slow or speed up your animations considerably if the differance is large. This can be very distracting, not to mention not very pretty on the eyes. |
Combat Animations |
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Animation Name | Description | Frames |
ca1slashl ca1slashr ca1stab creach ccloseh cclosel cparryl cparryr cdodgeslr cdodgess creadyr creadyl ccwalkf ccwalkb ccwalkl ccwalkr ccturnr |
Lefthand slash Righthand slash Stab Out of Range Lung Close Range Attack (High ???) often a Kick or Slap Close Range Attack (Low ???) often a Kick or Slap Lefthand Parry Righthand Parry Large Dodge Small Dodge Combat idle loop angled to right Combat idle loop to angled Left Combat shuffle Forward Combat Shuffle Back Combat Shuffle Left Comabt Shuffle Right On the Spot Combat Rotation |
30 30 30 30 30 30 30 30 30 60 60 15 15 15 15 15 |
Spellcasting Animations |
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Animation Name | Description | Frames |
cconjure1 ccastout ccastoutlp |
Spell Preperation Loop Tweening from Spell Preperation Loop to Spell Launching loop Spell Launching Loop |
15 30 |
Damage Animations |
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Animation Name | Description | Frames |
cdamagel cdamager cdamages cspasm ckdbck ckdbckps ckdbckdmg ckbckdie cdead cguptokdb cgustanb |
Flinch Left Flinch right Small flinch (???) Spasm loop Knockdown to prone Prone Idle Prone Flinch Prone to death Dead Death to Prone Prone to Standing |
10 10 15 30 30 30 30 1 30 30 |
Non-Combat Animations *** No fixed animation length, animator is free to make it as long or short as they want **No fixed animation length, but most Bioware models sit within the range listed |
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Animation Name | Description | Frames |
cwalk crun cpause1 chturnl chturnr ctaunt |
Walk Cycle Run Cycle Non-combat idle loop idle look to left idl look to right Taunt |
*** *** 30-40 ** 30-40 ** 50-60 ** |
Special Animations |
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Animation Name | Description | Frames |
cappear cdisappear cdisappearlp |
Dramatic Entrance Animation Dramatic Disapearance or Exit Animation Off screen or Inactive/undisturbed Loop, plays after Disappearance Sequence |
*** 1 |
Unknown Animations if any one can enlighten me on what these are for PM, me on the NWN forums. Thanks |
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Animation Name | Description | Frames |
cgetmid cgetmidlp |
Unsure of animations Purpose or Action Unsure of animations Purpose or Action |
1 |
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